Calculadora escrita en Python 202

Calculadora escrita en Python  2020

Ahora les dejo el código fuente de una calculadora simple escrita en Python con wxPython. El objetivo principal de este post es mostrarles lo facil que es crear y desarrollar aplicaciones con interfaz grafica utilizando Python , El codigo es libre de eso, incluso lo peudes modificar a como mas te convenga.

Te comparto el Código :



#!/usr/bin/env python2.7
# -*- coding: utf-8 -*-
#
# Calculadora.py
#


__license__ = "GPL"


import sys
import math
import wx



class Calculator(object):
"""Clase para realizar operaciones aritmeticas.
"""

def __init__(self):
self.operators = {"+": self.Sum,
"-": self.Rest,
"*": self.Mult,
"/": self.Div,
u"±": self.Negative,
u"x²": self.Square,
u"¹/x": self.OneInX,
u"√": self.Squareroot,
u"%": self.Percent,
u"C": self.Clear
}
self.arith_operators = {"+": self.Sum,
"-": self.Rest,
"*": self.Mult,
"/": self.Div
}
self.espec_operators = {u"±": self.Negative,
u"x²": self.Square,
u"¹/x": self.OneInX,
u"√": self.Squareroot,
u"%": self.Percent,
u"C": self.Clear}

self.expression = []
self.expression_string = u""
self.result = 0.0

def IsNumber(self, string):
try:
float(string)
except ValueError:
return False
return True

def Sum(self, num_1, num_2):
"""
Sumar: num_1 + num_2
"""

return num_1 + num_2

def Rest(self, num_1, num_2):
"""
Restar: num_1 - num_2
"""

return num_1 - num_2

def Mult(self, num_1, num_2):
"""
Multiplicar: num_1 * num_2
"""

return num_1 * num_2

def Div(self, num_1, num_2):
"""
Dividir: num_1 / num_2
"""

return num_1 / num_2

def Negative(self, num):
"""
Convirte el numero positivo en negativo y viceversa.
"""

return -num

def Square(self, num):
"""
Retorna el cuadrado del numero indicado.
"""

return num * num

def Squareroot(self, num):
"""
Retorna la raiz cuadrada del numero indicado.
Para tal fin utilizamos la funcion sqrt del modulo math.
"""

return math.sqrt(num)

def OneInX(self, num):
"""
Dividimos el numero 1 entre el numero indicado.
"""

return 1.0 / num

def Percent(self, num, percent=100):
"""
Calculamos el porcentaje indicado al numero.
"""

return (num / 100.0) * percent

def Clear(self):
"""
Limpia los datos introduccidos.
"""

self.expression = []

def Calculate(self, num_1, num_2, operator):
"""
Calcula num_1 y num_2 segun el operador indicado.
"""

expression = "%s %s %s" % (num_1, operator, num_2)
exec "out = %s" % expression
return out

def Reduce(self, choice):
"""
Resuelve las operaciones de lista hasta
que no quede mas elementos. Retorna el resultado.
"""

out = 0.0
result = float(choice[0])
for n in range(0, len(choice), 2):
number_1 = result

try:
operator = choice[n+1]
except IndexError:
break

try:
number_2 = float(choice[n+2])
except (IndexError, ValueError):
number_2 = number_1

try:
if choice[n+3] == "%":
number_2 = self.Percent(num_1, num2)
except IndexError:
pass

# si es un operador especial
if operator in self.espec_operators.keys():
result = self.operators[operator](number_1)
else:
result = self.Calculate(number_1, number_2, operator)
out += result
return out

def Solve(self):
"""
Resuelve la expression.
"""

self.expression_string = unicode.join(u" ", self.expression)
try:
exec("self.result = %s" % self.expression_string)
except SyntaxError as e:
print(e)
return self.result


Te comparto el codigo de la interfaz Grafica

#-------------------------------------------------------------------
# Intefaz gráfica
#-------------------------------------------------------------------

class DlgCalculator(wx.Dialog, Calculator):
"""Interfaz grafica de una calculadora simple.
"""

def __init__(self, parent, *args, **kwargs):
wx.Dialog.__init__(self, parent, *args, **kwargs)
Calculator.__init__(self)
# definimos los controles
self.textctrl_1 = wx.TextCtrl(self, -1, style=wx.TE_READONLY|wx.NO_BORDER|wx.TE_RIGHT)
self.textctrl_2 = wx.TextCtrl(self, -1, style=wx.TE_READONLY|wx.NO_BORDER|wx.TE_RIGHT)
self.button_0 = wx.Button(self, 0, u"0")
self.button_1 = wx.Button(self, 1, u"1")
self.button_2 = wx.Button(self, 2, u"2")
self.button_3 = wx.Button(self, 3, u"3")
self.button_4 = wx.Button(self, 4, u"4")
self.button_5 = wx.Button(self, 5, u"5")
self.button_6 = wx.Button(self, 6, u"6")
self.button_7 = wx.Button(self, 7, u"7")
self.button_8 = wx.Button(self, 8, u"8")
self.button_9 = wx.Button(self, 9, u"9")
self.button_10 = wx.Button(self, 10, u".")
self.button_11 = wx.Button(self, 11, u"+")
self.button_12 = wx.Button(self, 12, u"-")
self.button_13 = wx.Button(self, 13, u"x")
self.button_14 = wx.Button(self, 14, u"÷")
self.button_15 = wx.Button(self, 15, u"±")
self.button_16 = wx.Button(self, 16, u"x²")
self.button_17 = wx.Button(self, 17, u"¹/x")
self.button_18 = wx.Button(self, 18, u"√")
self.button_19 = wx.Button(self, 19, u"%")
self.button_20 = wx.Button(self, 20, u"C")
self.button_21 = wx.Button(self, 21, u"=")
# variables
self.numbers = ["0", "1", "2", "3", "4", "5", "6", "7", "8", "9"]
self.expression = []
self.expression_string = u""
self.result = 0.0

self.__do_layout()
self.__set_prop()
self.__set_event()

def __do_layout(self):
"""
Establecemos los sizer y
organizamos los controles en ellos.
"""

s1 = wx.BoxSizer(wx.VERTICAL)

s2 = wx.BoxSizer(wx.VERTICAL)
s2.Add(self.textctrl_1, 0, wx.EXPAND|wx.DOWN, 5)
s2.Add(self.textctrl_2, 1, wx.EXPAND)
s1.Add(s2, 1, wx.EXPAND|wx.ALL, 5)
s1.Add(wx.StaticLine(self), 0, wx.EXPAND|wx.LEFT|wx.RIGHT, 5)

s3 = wx.GridSizer(6, 4, 0, 0) # 6 filas, 4 columnas
# botones fila 1
s3.Add(self.button_16, 0, wx.EXPAND)
s3.Add(self.button_20, 0, wx.EXPAND)
s3.AddSpacer(1)
s3.AddSpacer(1)
# botones fila 2
s3.Add(self.button_19, 0, wx.EXPAND)
s3.Add(self.button_18, 0, wx.EXPAND)
s3.Add(self.button_17, 0, wx.EXPAND)
s3.Add(self.button_14, 0, wx.EXPAND)
# botones fila 3
s3.Add(self.button_7, 0, wx.EXPAND)
s3.Add(self.button_8, 0, wx.EXPAND)
s3.Add(self.button_9, 0, wx.EXPAND)
s3.Add(self.button_13, 0, wx.EXPAND)
# botones fila 4
s3.Add(self.button_4, 0, wx.EXPAND)
s3.Add(self.button_5, 0, wx.EXPAND)
s3.Add(self.button_6, 0, wx.EXPAND)
s3.Add(self.button_12, 0, wx.EXPAND)
# botones fila 5
s3.Add(self.button_1, 0, wx.EXPAND)
s3.Add(self.button_2, 0, wx.EXPAND)
s3.Add(self.button_3, 0, wx.EXPAND)
s3.Add(self.button_11, 0, wx.EXPAND)
# botones fila 6
s3.Add(self.button_15, 0, wx.EXPAND)
s3.Add(self.button_0, 0, wx.EXPAND)
s3.Add(self.button_10, 0, wx.EXPAND)
s3.Add(self.button_21, 0, wx.EXPAND)

s1.Add(s3, 3, wx.EXPAND|wx.ALL, 5)
self.SetSizer(s1)
s1.Fit(self)
self.Layout()

def __set_prop(self):
"""
Establecemos algunas propiedades extras a los controles.
"""

self.SetSize((400, 400))
self.textctrl_2.SetFont(wx.Font(20, wx.DEFAULT, wx.NORMAL, wx.BOLD))
# color y fuente de los botones
for id in (0, 1, 2, 3, 4, 5, 6, 7, 8, 9):
button = self.FindWindowById(id)
button.SetBackgroundColour(wx.Colour(255, 255, 200))
button.SetFont(wx.Font(16, wx.DEFAULT, wx.NORMAL, wx.BOLD))

for id in (11, 12, 13, 14):
button = self.FindWindowById(id)
button.SetBackgroundColour(wx.Colour(200, 255, 200))
button.SetFont(wx.Font(16, wx.DEFAULT, wx.NORMAL, wx.NORMAL))

for id in (15, 16, 17, 18, 19):
button = self.FindWindowById(id)
button.SetBackgroundColour(wx.Colour(200, 200, 255))
button.SetFont(wx.Font(16, wx.DEFAULT, wx.NORMAL, wx.NORMAL))

for id in (20,):
button = self.FindWindowById(id)
button.SetBackgroundColour(wx.Colour(255, 200, 200))
button.SetFont(wx.Font(16, wx.DEFAULT, wx.NORMAL, wx.NORMAL))

def __set_event(self):
"""
Establecemos los eventos a los controles.
"""

for bid in range(22):
self.Bind(wx.EVT_BUTTON, self.OnClick, id=bid)

def OnClick(self, event):
"""
Al presionar uno de los botones.
"""

character = event.GetEventObject().GetLabel()
if character == u"x":
character = u"*"
elif character == u"÷":
character = u"/"

if not self.expression:
if character in self.numbers:
self.expression.append(character)

elif character == u"=":
self.Solve()

elif character == u"C":
self.expression = []
self.result = 0.0

elif self.expression[-1] in self.numbers:
if character == u"±":
self.expression[-1] = u"%s" % -float(self.expression[-1])

elif character == u"x²":
self.expression[-1] = u"%s" % (float(self.expression[-1]) * float(self.expression[-1]))

elif character == u"¹/x":
self.expression[-1] = u"%s" % (1 / float(self.expression[-1]))

elif character == u"√":
self.expression[-1] = u"%s" % math.sqrt( float(self.expression[-1]) )

elif character == u"%":
n1 = float(self.expression[-3])
self.expression[-1] = u"%s" % ((n1 / 100) * float(self.expression[-1]))

elif character in ("*", "/", "-", "+"):
self.expression.append(character)
self.Solve()

elif character in self.numbers:
self.expression[-1] += character


else:
if character in self.numbers:
self.expression.append(character)

elif character in ("*", "/", "-", "+"):
self.expression[-1] = character

self.expression_string = unicode.join(u" ", self.expression)
self.textctrl_1.SetValue(self.expression_string)
self.textctrl_2.SetValue(str(self.result))
event.Skip()

def Solve(self):
try:
exec("self.result = %s" % self.expression_string)
except SyntaxError:
pass
return self.result






def main(args):
app = wx.App(0)
dlg = DlgCalculator(None, id=-1, title=u"Calculadora")
dlg.Show()
app.MainLoop()
return 0

if __name__ == '__main__':
sys.exit(main(sys.argv))


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